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pixi.js / examples / example 13 - Graphics / indexLineTest.html
<!DOCTYPE HTML>
<html>
<head>
    <title>pixi.js example 13 - Graphics</title>
    <style>
        body {
            margin: 0;
            padding: 0;
            background-color: #000000;
        }
    </style>

    <script src="../../bin/pixi.dev.js"></script>

</head>
<body>
    <script>


    // create an new instance of a pixi stage
    var stage = new PIXI.Stage(0xFFFFFF, true);

    stage.setInteractive(true);

    var sprite=  PIXI.Sprite.fromImage("spinObj_02.png");
    //stage.addChild(sprite);
    // create a renderer instance
    var renderer = PIXI.autoDetectRenderer(620, 380, null, false /* transparent */, true /* antialias */);

    // set the canvas width and height to fill the screen
    //renderer.view.style.width = window.innerWidth + "px";
    //renderer.view.style.height = window.innerHeight + "px";
    renderer.view.style.display = "block";

    // add render view to DOM
    document.body.appendChild(renderer.view);

    var graphics = new PIXI.Graphics();
/*
    // set a fill and line style
    graphics.beginFill(0xFF3300);
    graphics.lineStyle(10, 0xffd900, 1);

    // draw a shape
    graphics.moveTo(50,50);
    graphics.lineTo(250, 50);
    graphics.lineTo(100, 100);
    graphics.lineTo(250, 220);
    graphics.lineTo(50, 220);
    graphics.lineTo(50, 50);
    graphics.endFill();

    // set a fill and line style again
    graphics.lineStyle(10, 0xFF0000, 0.8);
    graphics.beginFill(0xFF700B, 1);

    // draw a second shape
    graphics.moveTo(210,300);
    graphics.lineTo(450,320);
    graphics.lineTo(570,350);
    graphics.lineTo(580,20);
    graphics.lineTo(330,120);
    graphics.lineTo(410,200);
    graphics.lineTo(210,300);
    graphics.endFill();

    // draw a rectangel
    graphics.lineStyle(2, 0x0000FF, 1);
    graphics.drawRect(50, 250, 100, 100);

    // draw a circle
    graphics.lineStyle(0);
    graphics.beginFill(0xFFFF0B, 0.5);
    graphics.drawCircle(470, 200,100);

    graphics.lineStyle(20, 0x33FF00);
    graphics.moveTo(30,30);
    graphics.lineTo(600, 300);
*/

    var g = new PIXI.Graphics();
    g.lineStyle(10, 0x000000, 1);
    g.beginFill(0xff0000);
    g.moveTo(0,0);
    g.drawRect(0, 0, 100, 100);

    g.pivot.x = 50;
    g.pivot.y = 50;

//    g.lineTo(00, 200);
//    g.lineTo(300, 300);
    
    g.position.x = 100;
    g.position.y = 100;

    stage.addChild(g);

    // lets create moving shape
    var thing = new PIXI.Graphics();
    stage.addChild(thing);
    thing.position.x = 620/2;
    thing.position.y = 380/2;

    var count = 0;

    stage.click = stage.tap = function()
    {
    //    graphics.lineStyle(Math.random() * 30, Math.random() * 0xFFFFFF, 1);
    //    graphics.moveTo(Math.random() * 620,Math.random() * 380);
//        graphics.lineTo(Math.random() * 620,Math.random() * 380);
    }

    requestAnimFrame(animate);

    function animate() {

        thing.clear();
        g.rotation += 0.1
        count += 0.1;
/*
        thing.clear();
        thing.lineStyle(30, 0xff0000, 1);
        thing.beginFill(0xffFF00, 0.5);

        thing.moveTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
        thing.lineTo(120 + Math.cos(count) * 20, -100 + Math.sin(count)* 20);
        thing.lineTo(120 + Math.sin(count) * 20, 100 + Math.cos(count)* 20);
        thing.lineTo(-120 + Math.cos(count)* 20, 100 + Math.sin(count)* 20);
        thing.lineTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
*/
        thing.rotation = count * 0.1;
        renderer.render(stage);
        requestAnimFrame( animate );
    }

    </script>

    </body>
</html>